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			Chapter Ten: The Sixth Step of Discipline: Betrayal; Twinning, 
			Internal Walls, Structures, Geometry 
			
			by: Svali 
			
			
			 
			This chapter will address the sixth step of discipline in the 
			Illuminati: Betrayal programming.  
			 
			Betrayal programming will begin in infancy, but will be formalized 
			at around ages six to seven, and continue on into adulthood. The 
			sixth step can be summarized as : "betrayal is the greatest good." 
			The Illuminists teach this to their children as a very important 
			spiritual principle. They idealize betrayal as being the true state 
			of man. The quick witted, the adept, learns this quickly and learns 
			to manipulate it.  
			 
			The child will learn this principle through set up after set up. The 
			child will be placed in situations where an adult who is kindly, and 
			in set up after set up "rescues" the child, gains its trust. The 
			child looks up to the adult as a "savior" after the adult intervenes 
			and protects the child several times. After months or even a year of 
			bonding, one day in a set up the child will turn to the adult for 
			help. The adult will back away, mocking the child, and begin abusing 
			it. This sets in place the programming: adults will always betray a 
			child and other adults.  
			 
			Another set up will involve twinning, which deserves special mention 
			here. The Illuminati will often create twin bonds in their children. 
			The ideal is to have a set of real twins, but of course this is not 
			always possible. So, the child is allowed to play with, and become 
			close to, another child in the cult from earliest childhood. At some 
			point early on, the child will be told that the other child is 
			actually their "twin", and that they were separated at birth. They 
			are told that this is a great secret and not to tell anyone, on pain 
			of punishment. The child, who is often lonely and isolated, is 
			overjoyed. It has a twin, someone who has a special bond to them by 
			birth.  
			 
			The children do everything together. They are taught together, do 
			military training together. They tell each other secrets. They are 
			also frequently friends in the daytime as well. They are taught to 
			cross access each other just as real siblings would be.  
			 
			But at some point, they will be forced to hurt each other. If one 
			"twin" is considered expendable, the ultimate set up will be one in 
			which one twin is forced to die while the other watches. One twin 
			may gather secrets from the other twin, be forced to disclose them 
			to a trainer or cult leader, then may be forced to kill the other. 
			One twin may be forced to hit, or hurt the other. If they refuse, 
			the other twin will be brutalized by the trainer, and the refusing 
			twin told that the child was hurt because of their refusal to 
			comply. Many setups will involve one twin being forced to betray the 
			other, turning on the other child after intense programming. This 
			betrayal set up will devastate both children, and they will learn 
			the true lesson: trust no one. Betray, or be betrayed.  
			 
			The children will also have adult role models on every hand, since 
			the cult is a very political, hierarchical, back stabbing society. 
			Adults are constantly betraying each other, stepping over each other 
			to move up. The children will watch one adult being praised, 
			advanced, because they betrayed others below them, or set them up to 
			fail. The children will learn quickly to mimic the adults around 
			them, and both adults and children can become quite cynical as to 
			human nature. They will have seen it at its worst, whether in 
			training sessions, the brutality of a C.O. in military, or the 
			gossip and back stabbing that occurs before and after rituals. They 
			also incorporate the message internally: play the game, or be run 
			over. Even the youngest children learn to manipulate others adeptly, 
			at a very young age, while the adults laugh at how quickly they are 
			learning adult ways. People manipulation is considered a fine art in 
			the cult, and those who do it best, as in any group, often win out.
			 
			 
			Suggestions: 
			
				
				Betrayal programming may have totally shattered the survivor's trust 
			in outside people. It will take a therapist a long, long time to 
			gain the survivor's trust. These are people who were taught over and 
			over again that talking, sharing one's secrets, would be punished 
			harshly. Inside littles will be very cautious at first, not trusting 
			that the therapist is not just another trainer who will one day 
			shout "aha!" and betray them if they begin to trust. This trust 
			building takes time and patience, and must be earned through session 
			after session where the therapist shows trustworthiness and non 
			abusiveness. Survivors will test therapists over and over again, to 
			see if they really are what they say they are. This is a normal part 
			of the therapy process. Survivors may even try to back away from 
			therapy, or outside support, as true caring support will "wig them 
			out", i.e. conflict incredibly with their world view and experiences 
			prior to leaving the cult. 
  Both survivor and therapist need to realize that some amount of 
			distrust is healthy, based on what the survivor has experienced, and 
			may be life saving, helping to protect them from outside accessing. 
			Honor this need and be patient while the survivor tests over and 
			over. The survivor can try to reason with inside alters who may have 
			been betrayed to the point of legitimate paranoia. They may ask them 
			to watch, and see what the therapist, and/or support person is like. 
			To take their time, check them out. To be aware that what they went 
			through may magnify normal feelings of caution. Helping orient these 
			parts to outside reality, and especially positive experiences of 
			trusting a little, and not being harmed, will help make great 
			strides in undoing this. The survivor may feel confusion and 
			internal conflict, as they experience a world where trust is 
			possible. They may pull away, or the reverse, become highly 
			dependent on the therapist and share too quickly due to a longing 
			for safe intimacy that has never been met. Setting healthy 
			boundaries while acknowledging needs will help the survivor through 
			this stage.  
			 
			
			Another type of programming involves the 
			deliberate creation of 
			internal structures within the cult member.  
			 
			Internal structures: temples, eyes, mirrors, carousels etc.
			The Illuminati trainers will try to create internal structures 
			within the person's personality systems. Why? They believe this 
			creates better stability. It also gives the alters and fragments a 
			place to "hang on to" inside, and creates a convenient way to call 
			them up. If a fragment is indexed inside to an internal helix, for 
			example, the trainer knows how to locate them more easily.  
			 
			Internal structures will vary greatly depending on the trainer, the 
			group, the region of the U.S. or Europe and the goals for the 
			individual. Common internal structures will include, but are not 
			limited to:  
			
				
				Temples: these are often consecrated to principle Illuminati 
			deities, and spiritual alters will congregate here. This may 
			represent actual temples, Masonic or private, that the subject may 
			have visited. 
  Temple of Moloch will be created out of black stone with a fire 
			burning internally. All seeing eye of Horus: one of the
				most common 
			structures in an Illuminati system; universal. Horus is a 
				deity 
			revered by the Illuminati, and the all seeing eye internally 
			represents the fact that the cult can always see what the individual 
			is doing. It will also represent being given to Horus in a high 
			ceremony. The eye may be closed, or open, depending on the system's 
			status at the time. This eye will also be linked to demonic watching 
			of the person's activities at all time. 
  Pyramids: the Illuminati revere ancient Egyptian symbology, 
			especially "mystery religion" and Temple of Set teachings. Pyramids 
			will be placed internally both for stability (a triangle, and/or 
			pyramid represents strength and stability), and as a calling place 
			for the demonic. Pyramids and triangles, and the number three, 
			represent calling up the demonic in Illuminist philosophy. 
  
				Sun: represents Ra, the sun god 
  Geometric figures: configurations of circles, triangles, pentagons, 
			etc. Geometric patterns are considered sacred, and are based in 
			ancient philosophy. There may be hundreds overlapping in a training 
			grid for complex systems, which will house fragments in each one.
				
  Training grids: these may be simplistic, such as cubes with patterns 
			on them, rows of boxes, or more complex such as helixes, double 
			helixes, infinity loops. Each trainer will have favorites classified 
			as simple, medium and complex, depending on the child and its 
			ability to recall and memorize. 
  Columns: Greek Doric, ionic columns. Often hold "time travel" 
			programming, with a portal between two columns. 
			 
			
				
				Computers: complex, 
			highly dissociated systems with alters and fragments held within a 
			computer system. 
  Robots: may be seen in older systems
				
  Crystals: gems, balls, multifaceted. Used in spiritual systems to 
			enhance occult powers. Alters and fragments may congregate on facets 
			of a large ball. 
  Mirrors: used internally to reinforce other programming sequences, 
			internal twinning, and distortion of reality programming. May create 
			shadow systems of functional systems. May also lock in demonic 
			programming. 
  Carousels: used in some programming sequences to confuse alters 
			inside. Often linked to spin, confusion programming internally. May 
			be used to punish internal alters; they will be spun on the carousel 
			if they tell. 
  Deck of cards: this can include cards from a deck, or complex 
			configurations made of hundreds of card inside. Dominoes programming 
			is similar. All touch each other and if person tries to dismantle 
			programming, the deck will "fall". 
  Black boxes: represent self destruct and shatter programming sealed 
			off into a black box to protect system. Should not be opened without 
			careful preparation and good therapy. 
  Mines, booby traps: see above
				
  Spider webs: represent linked programming, with a spider (internal 
			programmer) who continuously reweaves the web and reinforces 
			internal programming and punishments. The web also communicates with 
			other systems. Can also represent demonic linkages internally, woven 
			in. 
  Internal training rooms: used as punishments for internal alters. 
			Will represent external training rooms person has been in. 
  
				Internal walls: these will often represent very large internal 
			amnesia barriers.
			The walls may be very thick, impermeable or semi permeable. A 
			typical use for a wall will be to maintain high levels of amnesia 
			between "front" or daily living, amnesic alters, and "back" or cult 
			active alters that contain more of the person's life history. The 
			back may be able to selectively see over and cross past the wall, 
			but the front will be completely unaware that there is a wall, or 
			what lays behind it. 
  Seals: usually in a group of six or seven, represent demonic 
			sealing, and may cover end times, shatter programming, as well as 
			role within cult in new hierarchy.  
			 
			
			These are some common programming structures. Again, there are many, 
			many other types of internal structures used and the number and type 
			are only limited by the trainer's and survivor's creative abilities. 
			The way that these structures are placed within the person are 
			fairly similar. Under drugs, hypnosis and electroshock, the person 
			is traumatized into a deep trance state. In the deep trance they 
			will be told to open their eyes and look at: either a projected 
			image of the structure, a 3D model of it, or a holographic image 
			using a virtual reality headset. The image will be ground in, using 
			shock and bringing the image closer and closer to the person's 
			visual field. It may be rotated, if graphics are available, or a 3D 
			is used. They may be told that they are entering inside it, if it is 
			a temple or pyramid, under deep hypnosis, that they (the alter being 
			programmed) will now "live inside" the structure/box/card, etc. This 
			will also be used to reinforce amnesia and isolation programming 
			internally, since the structure will be used to reinforce walls 
			between the alter/ fragment and other alters and fragments 
			internally.  
			 
			Suggestions:  
			
				
				If the survivor finds structures inside, it will help for them first 
			of all to try and realize WHY they are there. What purpose do they 
			serve? To reinforce amnesia? Isolation? spiritual programming? 
			punishment? To hold dangerous programming sequences? This is 
			important, since some structures such as internal walls or barriers 
			may have been created not only by the cult, but reinforced by the 
			survivor as well, as a means of internal protection. The survivor 
			may not want to dismantle internal structures too quickly without 
			knowing their purpose and what they contain. Both the survivor and 
			the therapist will need to go slowly. Learning how the structures 
			were put in and which alters are linked to the structure, will be a 
			first step. Long, slow and careful preparation, with lots of system 
			cooperation, will be needed to look at some structures. This may 
			only come after years of extensive therapy. Each survivor will 
			progress at their own pace. If a wall is present, taking it down 
			slowly, one brick at a time, or allowing part of it to become semi 
			permeable, may be first steps in healing. Training rooms can have 
			the equipment turned off and dismantled; it can be turned into a 
			safe room, redecorated and refitted with toys and safe objects. 
			Computers can slowly begin to realize that they are human, and 
			gradually allowed to take on human characteristics. 
  Survivors can use their creativity to reclaim themselves, with the 
			support of their therapists, and undo what was done.  
			 
			
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