25. The Astral Form in Motion

Once you get out of your body and are ready to get moving and start exploring, you may come across some perplexing difficulties with even the simplest of motions. Getting from A to in the out-of-body environment, especially in the real-time zone, is not as easy as you might think.

 

This chapter provides advice on how to solve the most common movement and travel problems.
 


A Mind of Its Own


If your projected double seems to have a mind of its own, tends to move in directions you do not want to go, and you feel resistance when you try to correct this, it is quite possible that your physical/etheric body is having a remote-eye type of projection experience. It may be seeing through your eyes and trying to remotely control its projected double - meaning it is trying to control your movements.

This problem is caused by the mind-split and can be very confusing, but has a simple cure. Move well away from your physical body; you'll find these remote-control effects progressively ease with distance. The remote-control effect seems to pretty much disappear when the projected double gets a hundred yards or more away from its physical body.

The awake time of the average physical/etheric mind is quite limited during a projection. It is guaranteed to begin losing control and start falling asleep fairly quickly.

 

Its attempted control over its projected double will thus not last very long, usually a few minutes or so at the most.
 


Astral Momentum


Most new projectors experience simple movement problems during their first few projections. Movement problems are more noticeable in the real-time zone than in the astral planes. In real time, simply moving across a room in the right direction can be a major accomplishment for a novice projector. This lack of control is quite normal, and happens simply because new projectors are unfamiliar with the real-time projected double and its environment. This is a little like finding yourself suddenly in zero gravity and not knowing how to move around properly. Some experimentation and practice is necessary.

A type of momentum problem very much like one you would find in a real zero-gravity environment causes most early movement problems. This momentum causes projectors to continue moving after they have decided to stop, and may take them through walls, ceilings, doors, etc.

 

I think this is caused by the strength of the awareness action used to cause the initial motion. If this action is too strong or is continued for too long, projectors will move farther than they planned and find they have no brakes with which to stop. If the movement-causing action is not done right, they can also move in the wrong direction entirely. Only practice teaches projectors how to get about with any degree of purpose, accuracy, and grace.

Learning to move while out of body can be a very comical process - in my early childhood experiences with real-time projection, I always started by trying to navigate my way through the house to get outside. I would float and slide and blunder through walls and doors and usually end up getting stuck in the roof. Then, when I finally managed to leave the house, I'd skim along the road trying to get up enough speed so I could take off like an airplane or a bird. I would get airborne for a while by flapping my arms or using a swimming action (which really does help with flying), but could never seem to clear the surrounding trees and rooftops.

Falling was interesting, as it seemed to happen in slow motion. I would feel a kind of slow and heavy impact when I hit the ground. I remember feeling something that could be likened to out-of-body concussion, and something like a vague feeling of remembered pain, but falling never hurt me or sent me back to my body, and I never seemed to penetrate the ground on impact.

 

I would skim down the road taking a series of giant leaps, getting airborne for a while and flapping my arms like crazy, trying to will myself higher and faster. I wanted to fly like Superman, but could never quite break free of the strangely slow gravity I felt that kept pulling me back to earth every time I got airborne.

 

Because of this, I often floated unintentionally into strange houses, blundering about like a drunk in zero gravity. I seemed to be continually apologizing to an endless number of perplexed strangers in passing, as I floated in and out of their houses.
 


Learning to Walk


Once you project, you'll find you don't really have a body as such, and therefore have no legs with which to stand or walk or run. To move, do not think about what you are going to do or how you are going to do it, just do it! Will yourself into motion by using your sense of whole-body awareness to provide the forward motion. Imagine that every direction you want to move in is downhill and that you are wearing roller skates, and you will just start rolling forward whenever you want to move.

For forward motion just feel yourself moving forward. Call on the memory of what it feels like to move. Re-create this feeling with whole-body awareness. Feel what is in front of you moving toward you, as if you were already moving. With a little practice you will find yourself gliding gracefully over the surface. This is probably more accurately described as skimming.

Changing direction and stopping takes a little more practice, but can be a whole lot of fun if you have the right attitude. A sense of the ridiculous is an invaluable asset in the real-time environment.

Once you master simple movement, get out into the open or on a road and practice skimming along the surface at a higher speed. Imagine you are driving an automobile or motorbike. Don't try to visualize or see or create anything, just feel the movement of it. Adopt a natural driving or riding position and feel yourself moving forward as if you were actually driving or riding along the road. Feel the road and its surroundings moving toward and past you just as they would if you were actually driving. Feel yourself accelerating and braking just as you would in a real car, using imaginary pedals if you like.

 

Turning corners, you will find, does not have the same inertia limitations as it does while driving a real car, but the habit of having to slow down to turn a corner will continue to affect you until you realize you can zoom around corners while maintaining a constant speed.
 


Learning to Fly


As with simple motion, most people encounter problems when learning to fly. It is, funnily enough, far easier to blast yourself at hyper-speed into outer space than it is to hover or fly like a bird over rooftops and trees.

 

There is no actual gravity affecting the projected double, but there is the gravity habit to deal with. Flying is exactly the same as skimming above the ground, no matter at what height, and is accomplished in exactly the same way as simple movement.

Once airborne, you notice something very like gravity slowly dragging you back to earth. This is the gravity habit, the habit of being continually aware of your body's weight and of the possibility of falling over in any given situation. Awareness of gravity is a very strong, ingrained survival instinct, guaranteed to have a strong effect on the projected double while it is learning to fly.

If you persevere with flying, you'll find yourself moving along in a series of great leaps and short arcing flights. The height of these arcs will be affected by the height of your surroundings. In the beginning, you'll find your ceiling will be roughly in line with the average height of the buildings and/or trees around you. You will repeatedly sink back to earth when your motion-causing awareness action finishes and the gravity habit takes over. You will also find yourself thinking about what you are doing and wondering what happened to gravity. Thinking about flying and gravity and height is what causes flight momentum to stop, and the gravity habit to pull you down. Don't think about it, just do it!

Flying can be exciting; this excitement could also cause your downfall. Excitement will stimulate your physical/etheric body, and may cause it to begin waking if it is only lightly asleep. This will either disempower the projected double, causing it to fall, or end the projection completely if the physical body wakes up. Adopt a ho-hum, dispassionate-observer kind of attitude and control your excitement. This will not only make flying easier, but will extend the length and strength of your projection considerably.

In the early stages, you may start flying by skimming down the road building up speed, then feeling yourself leaping into the air while flapping your arms and feeling yourself lifting off. Don't knock it; this is a very good way of learning to fly, and is a whole lot of fun too. And, you can still have fun without allowing yourself to get overexcited.

Get out onto a straight road or clearing and slain along until you feel you are moving as fast as you possibly can. Feel yourself flapping your arms and feel yourself springing into the air like a water bird taking off from a lake. Angle your vision upward slightly and feel the open air above the ground moving toward you. Keep flapping your arms and feel them propelling you faster and higher, adding lift and speed to your forward motion.

Once you get the hang of flying, flapping your arms or using a swimming action still comes in handy at times. It provides extra speed and lift whenever this is needed. This also works inside the astral planes. The astral environment may be quite different from the real-time zone, but most of the basic real-time principles are still applicable, especially those concerning movement.

Another technique you might like to try is to clear your mind and just feel yourself floating up into the air, feeling as if you were lighter than air. Feel yourself rising and feel and expect the ground to slowly fall away beneath you as you rise. This is also good practice for hovering. Simply feel yourself suspended in midair and feel the ground and surrounding area holding their places as you hover.

All flying actions take whole-body awareness effort; in the early stages a novice projector may have to put in quite a lot of effort to overcome the gravity habit. If you continually find yourself falling back to ground, refuse to accept this and apply more willpower to feeling yourself rising upward in the direction you want to move in.

 

Willpower and whole-body awareness effort are the only things that will overcome the gravity habit until you thoroughly convince yourself that you are no longer bound by gravity and can fly at will during an OBE. Once the internal chains that cause the gravity habit are thrown off, you'll be free to fly anywhere in the universe at any speed you desire.

OBE flying is not as limited as in real life. You can fly in the air, in outer space, and even underwater. There is no resistance or turbulence underwater; it is just as natural as flying in the air or in space, although traveling speed is reduced underwater, due to the decrease in visibility.

With practice you will soon get the hang of this and will find it immensely pleasurable. It is an incredible sensation, especially during the daytime: able to leap tall buildings at a single bound; capable of the infinitely variable speed of thought; able to hover like a helicopter or to sit on lonely tufts of cloud; able to fly rings around birds of the air; able to safely explore the ocean depths, playing with whales and dolphins; able to leave the earth and explore other planets, stars, and galaxies. You can explore and experience all, seeking out the new and the interesting, and going where no human body has gone before.

 

When you get out of your body the sky is no longer the limit, it is just the beginning . ..
 


Passing Through Solid Matter


Most novice real-time projectors have some difficulty moving through solid objects like walls, doors, and windows, not to mention solid rock. Their belief system seems to play a large part in this difficulty. If they believe they can move easily through a solid wall or door and are willing to just do it, without even thinking about it, novices will be able to do so.

 

If just believing they can move through solid matter does not work, it may mean they are not subconsciously accepting this ability. Awareness effort and willpower can be used to overcome this. There are also a few ways of tricking the subconscious mind and getting around this problem. Once it has been done a few times, it quickly becomes easier as the subconscious mind begins accepting this ability.

 

I've listed below a few tricks that have worked for other people with this same problem.

  1. Avoid windows and mirrors during real-time projections, as well as any other highly reflective surfaces, even still water that is reflecting the sky. Passing through a reflection can shift you out of real time and into a mirror-image world, into an anomaly. This is, in principle, very much like how virtual reality projection works.

     

    Once inside an anomaly, it can be difficult to return to the true real-time zone without returning to the physical body. Use walls, ceilings, and doors, wherever possible, to maintain me real-time aspect of your projection. Even looking into a mirror or reflection is a potential hindrance to the integrity of a real-time projection.

     

    It is very easy to unintentionally slip into a reflection without noticing the shift out of real time, into an anomalous copy of it.
     

  2. Moving through obstacles backward has helped many people overcome their difficulties passing through solid matter. Position yourself in front of the barrier or wall you wish to pass through, then turn around and simply push yourself through it backward, without looking and without thinking about what you are doing. Don't think about it; just do it! This method is also handy for passing through reflective surfaces without shifting into an anomaly. If projectors cannot see a reflection, it will not usually affect them.
     

  3. Take a run at the obstacle by putting your head down and barging your way through it quickly, without thinking about what you are doing.
     

  4. Find a crack, keyhole, or window and look through it. Concentrate on what you can see on the other side and feel yourself as being there on the other side. Really want to be there. Wish for it as hard as you can! In most cases you will find yourself suddenly on the other side. This is something like very short-distance instant projection.
     

  5. Approach the barrier while keeping your mind clear. Reach out with one hand and, without directly looking at your hand, push it into the wall. Push your arm into it up to the elbow. Observe that your arm easily moves inside the wall and remember what it feels like on the inside. Your hand will feel slightly tingly and fuzzy.

     

    Will yourself to start moving forward. Push yourself forward firmly, head slightly lowered so it enters the wall first. You don't really have a head, so just feel yourself as lowering it. Keep your mind clear and do not think about what you are doing. Once you feel yourself moving through the wall, keep going and walk on through it. If you have to, claw, wriggle, or swim the rest of the way through.

     

    There is no possible way projectors can become stuck inside solid matter, so there is no possible way this could cause them harm.
     

  6. If you know what is on the other side of a barrier, imagine yourself being there. Feel yourself being there as if you really were there and you will usually find yourself suddenly there on the other side. Make sure you imagine this destination correctly if you want to stay in real time. If you are wrong about what is on the other side, you may cause yourself to shift someplace else.
     

  7. Use resistance and texture. While moving through the brick wall of a house, for example, you will see layers of paint, plaster, mortar, and brick, well lit and clearly defined. Try standing next to a brick wall, then slowly putting your hand inside the wall. Feel what it's like on the inside. Next, try slowly pressing your head inside the wall, just enough to see what it looks like on the inside. You will not only see and feel inside it, but you will also be able to taste and smell it. This is an incredible experience and will not hurt or damage you in any way.

     

    If you manage to penetrate a wall with your hand and head, what's wrong with going all the way and passing right through it?

    Fig. 27.

    A projector's eye view of passing through solid matter



Speed, Distance, and Limitations


While speed is not strictly a limiting factor for the projected double, the maximum speed at which it is possible to travel during an OBE appears to be set by the subconscious mind. There is a direct relationship between what appears to be a reasonable speed and the maximum speed that is actually possible. This is most likely set according to the distance seen ahead to be traversed.

 

Speed is thus relative to the distance seen ahead.

  • Walking Speed: Inside buildings and enclosed areas, walking speed appears natural and is quite adequate for the short distances to be traveled. A faster speed seems unacceptable to the subconscious mind and does not seem possible.
     

  • Road Speed: Anything from walking speed to approximately 200 miles per hour (320 kph) seems natural on a roadway. Possible speed is affected by how clearly the distance ahead is seen. Projectors can travel much faster on an open freeway in the daytime than through the suburbs at night. Traveling speed at night in real time is also limited by available light.
     

  • Flying: Anything from walking speed to supersonic speed seems natural, again depending on the height and the distance that can be seen ahead by a projector. The higher projectors get and the farther they can see clearly ahead, the faster it seems to be natural, and hence possible, for them to travel. At a great height on a clear day, several times the speed of sound seems quite natural.
     

  • Underwater: Underwater visibility is far more limited than in the open air, and the speed possible is therefore much slower.
     

  • Outer Space: Faster than light speed feels perfectly natural and is therefore possible.
     

  • Top Speed: There is no speed limit at all. The speed of thought is infinite and the top speed of a projector is also infinite. Possible speed increases in direct proportion to the distance seen ahead to be traveled. In outer space, it is possible to see incredible distances ahead, to other galaxies and beyond. If something is seen ahead, you can be there in virtually no time. Intergalactic speed far in excess of the speed of light feels quite natural and is hence easily attained.


Instantaneous Travel


It is generally accepted today that if you can visualize a destination, you can project yourself there at the speed of thought. This method works reasonably well, but can be a bit of a hit-or-miss affair while traveling in real time.

 

The accuracy of this method depends on whether you have actually been to your target destination, and how well you can image it in your mind's eye. If a projector has not personally seen the destination, instant projection will usually take that projector straight into an astral location resembling it - and occasionally into an astral realm totally unlike the intended destination.

An astral reflection or copy of an intended location often appears to be created (or tuned in to) through the act of imagining the target. This may be based on the projector's idea of what the destination is like. Projectors may seem to arrive at their true real-time target, but will usually find discrepancies between the real-life location and where they have actually projected.

For example, a group of serious projectors once told me they regularly held group OBE outings on the top of Uluru (previously called Ayers Rock) in Australia.

 

As I have visited Uluru a few times myself and know this area fairly well in real life, I asked them to provide me with a few details about the great rock so I could verify their accuracy. They described many aspects and features that were inaccurate or were simply not there at all, like carved stone steps, etc. These projectors had most likely been traveling to an astral reflection of Uluru. They possibly created unreal extras there, filling in what they imagined it would really be like.

There are exceptions with traveling instantly to distant locations the projector has never been to in real life. Some reality fluctuations, though, will usually be found at the target site. It is possible to instantly project to another person in real time, regardless of where that person might be, if you know that person well or have strong feelings for them. In this case, you can lock on to the remote location and person by feeling their personality and essence. Just knowing about a person from a magazine or film or having met them a few times is not enough. You need to know that person and be able to feel and taste their essence very well, to instantly project to them in real time.

If the target person is asleep when projected to, you will either project to their actual location and see them as they really are, which is asleep in bed, or you will project to an astral reflection of their location.

 

This copy will usually be strongly influenced by the dream mind of the target person. If the target person is in the real-time zone or astral planes, it is also possible to project directly to wherever he or she happens to be. If they are found asleep in real time near their physical body, it is usually possible to wake them up and communicate with them. Real-time projectors can have the perception of being able to physically touch other real-time projectors if they so choose.

If the target person is awake (in real life) when projected to, it is sometimes possible to travel to their actual physical location and observe them in real time. This location will usually be found to be influenced by reality fluctuations, caused by the mind and imagination of the target person. These reality fluctuations may not be obvious, especially if the projector is unfamiliar with this location. The target site may therefore be overlaid with some degree of mental imagery. If the target person is in a crowd of many other people, say in a big city, mental imagery (static) from all the other people in the area will also be found to intrude on and affect the real-time environment.

The clearer the target area is of other people, the clearer it will be of mental static. For example, a target person on a mid-ocean yacht or in a remote cabin in a forest can be projected to far more successfully than would otherwise be possible.

 

Projecting to a person well known to the projector is probably the most effective and reliable way to travel long distances while retaining some of the objective aspects of a real-time projection.
 


Long Distance Travel


Flying is the best way to travel for short- to medium-distance projections, say up to a few hundred miles. This may not sound like much of a distance when you take into account the potential speed of a projector. Even this distance, though, can be quite a challenge if the objective qualities of a real-time projection are to be held.

 

It is all too easy to slip into an astral copy of reality while traveling in real time. Reality fluctuations are constant travel companions of any real-time projector. These will spring into existence whenever a projector relaxes or breaks focus. Strict mental control must be maintained at all times while traveling in the real-time zone.

It is not practical to follow Earth's surface for long-distance real-time travel. For example, a country on the other side of the world may be around twelve thousand miles away. You would need to travel at roughly sixty times the speed of sound to reach there in under fifteen minutes. This level of speed is not natural for a projector within Earth's atmosphere, and anything close to this kind of hyper-speed will cause a projector's view to blur. Blurring causes disorientation and an immediate shift away from objective real time. The real-time objective aspects are then lost, usually for the duration of that projection.

Fifteen to twenty minutes is about the maximum length of time seasoned projectors can hold themselves strongly enough in real time to be able to return for a conscious reentry before slipping away into the astral planes. Novice projectors can usually only hold themselves in real time for a few minutes. In either case, the physical body must be capable of being woken up by the return of the projected double, or reentry may not even be possible. Any long-distance real-time travel is therefore limited by how long it takes for the physical/etheric body of a projector to fall into a deep sleep.

Traveling long distances in real time is like flying a superfast helicopter by the seat of your pants at night, with no instruments and only the stars and landmarks to guide ,you. Long-distance real-time projectors need to study geography, plus road maps and photographs of their target destination, as these would be seen from the air. They need to be able to recognize oceans, continents, countries, states, cities, towns, roads, and landmarks.

 

Traveling long distance by following the surface is possible only if projectors have the time and energy to do all this and return to their physical body for reentry before slipping away into the astral planes.
 


Orbiting Earth


To project to a distant location, after all the details are memorized, it is far easier to go into orbit and reenter the atmosphere directly above the target.

 

As the projectors approach Earth's surface, they must adjust their angle of approach, aiming for the geological features, landmarks, and roads around their target destination. This method is suited to any projection where the distance to be traveled is over a few hundred miles, like taking a giant leap a few hundred miles straight up then back down onto the target. This is much faster than surface travel.

Entering orbit for the purpose of taking giant geographical leaps is a little more difficult than it sounds. Getting up there is easy; you just feel yourself going straight up very fast. But stopping when you get high enough for the drop back down can be quite difficult. Some people, myself included, tend to blast themselves right out of the solar system, sometimes out of the galaxy as well. To avoid this, it is important to control the speed of ascent by keeping an eye on the surface and keeping a constant check on height.

I find it easier to project toward the Moon or Sun first, as a way of limiting the initial leap out of the atmosphere. This provides a large visual target that can be projected to in moments. As the target can clearly be seen, speed is not limited. Once out in space, it is a simple matter to head back to Earth, reentering directly over the target and descending rapidly to the surface. In space, away from Earth's atmosphere, there are no problems with speed blurring vision and causing reality shifts.

 

While this may sound like a lengthy process, it can actually be accomplished in a few seconds.
 


Outer Space and Distance Limitations


Over the years, I have heard many people claiming they regularly visit the planets of the solar system and other star systems. This appears to be something that could quite easily be done by the projected double, but it is difficult in practice. While the Sun and the Moon are relatively easy to find and to project to, finding other planets in our solar system is not.

The solar system is an enormous area and its planets are tiny dots moving in space.

 

They can be difficult to identify with the naked eye, even from orbit. Because our planet rotates once every twenty-four hours, while also orbiting the Sun, the positions of the planets and stars change rapidly and are never in exactly the same place twice. To project to a planet by line of sight, with no navigational instruments to show the way, a real-time projector must have a reasonable grasp of astronomy and must be able to plot the position of the target planet in relation to the surrounding stars with some degree of accuracy.

Traveling to the planets of the solar system using the instant projection method does not really work. If an attempt is made to do this, even if using actual photographs taken by space craft as a guide, the projectors usually just shift into an astral realm resembling what they believe their target planet looks like. Real-time projectors need more than just a few photographs and a good imagination to project to a remote real-time location they have never been to.

Several astral realms have the definite look and feel of being other planets. I think it's quite possible that over the years some fairly solid astral realms have been created and maintained by the imagination and dreams of the human race. Many projectors travel to these planet-like astral realms, believing they are traveling in real time to their actual locations.

There are no limitations to distance, destination, or speed, apart from those few already mentioned. It is therefore possible to travel to the most distant star or galaxy. The speed of thought is infinite, which is really, really, really fast! Traveling at infinite speed in outer space feels like space is folding itself around you. There is hardly any sensation of forward movement apart from the millions of stars flashing by, but enormous distances are traversed in the blink of an eye. If projectors see something ahead and wish to go there, all they have to do is to feel themselves moving toward it and feel it moving toward them; they can be there as quickly as that.

I occasionally go out into deep space, where galaxies are just tiny smudges in the distance, just to think and meditate and be alone. I have traveled far into deep space in an attempt to see just how fast and how far I could go, and to find the end of the universe if there is one. I have traveled way beyond the range of mortal telescopes of any type. I have seen galaxies flashing past me like streetlights blurring past the window of a speeding car at night.

As far and as fast as I have gone in intergalactic space, with ever-increasing speed, I have never found any place totally devoid of galaxies and stars. Whenever I put a group of galaxies far behind me and think I am getting clear of matter and light, another faint smudge appears on the interstellar horizon. The best I have been able to do so far is to position myself between the faint smudges of far-off galaxies. The physical universe appears to be infinite in size, according to my real-time out-of-body observations. That is, unless I have been somehow traveling in intergalactic circles, which is not inconceivable.

Returning from a long-distance projection, no matter how far you, as a projector, have traveled, is very simple. Reach out and feel for your physical body, become aware of it and the room around it. This will usually return you into or close to your body and end the projection in a moment.

 

Following the silver cord back to your physical body only works when you are relatively close to it. At great distance, like in deep space, this will only give you a very rough idea of the direction home. Trying to keep an eye on the silver cord on the way home from a long-distance projection causes a dramatic reduction in speed.

 

This method is thus rendered useless when you consider the vast distance involved and the time limitations, which must always be kept in mind during an OBE.
 


Privacy, Ethics, and OBE


An unfounded belief that out-of-body activities are policed from above continues in popularity today. Some believe that if projectors misbehave they will be stopped from having further OBEs - banned by a higher authority. Some even believe an astral police force watches out for and punishes unethical and immoral behavior.

According to my experience, this is a complete myth. There are some natural barriers associated with OBE, but no ethical or moral limitations. Conscience and natural consequence are the only true behavioral modifiers. Can you imagine the mind-boggling logistics keeping tabs on several billion projectors - on planet Earth alone, every night?

I have found no astral overseers policing the out-of-body environment during my many years of OBE exploration. Some of my out-of-body experiments have most severely tested this theory over the years. But nothing has ever hindered or stopped me from having further OBEs at will.

While there are no actual laws governing OBE, there are some natural energetic repercussions to consider. If base emotional urges and behavior are not well-controlled, the quality of OBEs will steadily deteriorate. Deliberate misbehavior seems to affect projectors' energetic values more than anything else, lowering their potential level of astral operations. Like attracts like in a big way in the out-of-body environment, even in the real-time zone. The attraction of other like-minded projectors and beings is another natural consequence worthy of consideration. This has the effect of segregating miscreants from more civilized projectors, with each operating on different levels of the astral planes.

Intentions surrounding real-time privacy issues are also important. Occasional or accidental misbehavior will not attract any noticeable consequences. But repeated, deliberate invasions of privacy and other types of antisocial behavior will quickly generate negativity in the sensitive out-of-body environment. This will progressively worsen until a more civilized approach is taken to OBE. Invading the privacy of others accidentally or through well-intentioned exploration, and not for self-gratification or unethical gain, will not generate any negative repercussions at all.

I think the idea that out-of-body behavior is policed stems from some of the early books on OBE, written around the turn of the twentieth century. I am sure their authors would have realized the truth, but they seem to have worried that if the unlimited freedom of OBE were known, projectors may behave in unacceptable ways-unacceptable to them that is. They would have considered it their duty to hide the shocking truth. Motivated by Victorian morality and conscience, a "Stop it or you'll all go blind!" kind of blanket caution was thus given.

Considering that early books on OBE have been used as reference material ever since and still are quoted in modern works, this warning continues to influence projectors today.

 

Many versions of the astral police force myth have been generated over the years, and continue to be believed in and expanded on today - but not through personal experience, I might add.

Back to Contents