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			by Charles B. Brenner and 
			Jeffrey M. Zacks 
			December 13, 2011 
			from
			
			ScientificAmerican Website 
			
			Spanish version 
			  
			  
			  
				
					
						| 
				Charles B. Brenner is a second year 
				graduate student in the
				Dynamic Cognition 
				Laboratory at Washington University in St. Louis, where he 
				studies memory, language, and event cognition.  
				Jeffrey M. Zacks 
				is Associate Professor of Psychology at  
				Washington University in 
				St. Louis.  
				
				His 
				laboratory studies perception, memory, brains, movies, and 
				space. 
				The French poet Paul Valéry once 
				said, "The purpose of psychology is to give us a completely 
				different idea of the things we know best."  
						 
				In that spirit, 
				consider a situation many of us will find we know too well:  
				You're sitting at your desk in your office at home. 
						 
				Digging for 
				something under a stack of papers, you find a dirty coffee mug 
				that’s been there so long it’s eligible for carbon dating. 
				Better wash it. You pick up the mug, walk out the door of your 
				office, and head toward the kitchen. 
						 
				By the time you get to the 
				kitchen, though, you've forgotten why you stood up in the first 
				place, and you wander back to your office, feeling a little 
				confused - until you look down and see the cup. 
				*** 
				
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				And have you read a recent peer-reviewed paper that you would 
				like to write about? Please send suggestions to Mind Matters 
				editor Gareth Cook, a Pulitzer prize-winning journalist at the 
				Boston Globe.  
				
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			Turn the handle and 
			leave the past behind. 
			  
			  
			Scientists measure the 
			"doorway effect,"
 
			and it supports a novel model 
			of human memory
 
			  
			  
			The French poet Paul Valéry once said, 
			 
				
				"The purpose of psychology is to give us a completely different idea 
			of the things we know best."   
			In that spirit, consider a situation 
			many of us will find we know too well: You're sitting at your desk 
			in your office at home.  
			  
			Digging for something under a stack of 
			papers, you find a dirty
			
			coffee mug that’s been there so long it’s eligible for
			
			carbon dating. Better wash it. You pick up the mug, walk out the 
			door of your office, and head toward the kitchen.  
			  
			By the time 
			you get to the kitchen, though, you've forgotten why you stood up in 
			the first place, and you wander back to your office, feeling a 
			little confused - until you look down and see the cup. 
			  
			So there's the thing we know best:   
				
				The 
			common and annoying experience of arriving somewhere only to realize 
			you've
				forgotten 
				what you went there to do.  
			We all know why such 
			forgetting happens:  
				
				we didn’t pay enough attention, or 
				too much time passed, or it just wasn’t important enough. 
				 
			But a "completely different" idea comes 
			from a team of researchers at the University of Notre Dame. The first part of their paper’s title sums it up:  "Walking 
			Through Doorways Causes Forgetting." 
			  
			Gabriel Radvansky, Sabine Krawietz and 
			Andrea Tamplin seated participants in front of a computer screen 
			running a
			
			video game in which they could move around using the arrow 
			keys.  
			  
			In the game, they would walk up to a table with a colored 
			geometric solid sitting on it. Their task was to pick up the object 
			and take it to another table, where they would put the object down 
			and pick up a new one. Whichever object they were currently carrying 
			was invisible to them, as if it were in a virtual backpack. 
			  
			Sometimes, to get to the next object the 
			participant simply walked across the room. Other times, they had to 
			walk the same distance, but through a door into a new room.  
			  
			From 
			time to time, the researchers gave them a pop quiz, asking which 
			object was currently in their backpack. The quiz was timed so that 
			when they walked through a doorway, they were tested right 
			afterwards.  
			  
			As the title said, walking through doorways caused 
			forgetting:  
				
				Their responses were both slower and less accurate when 
			they'd walked through a doorway into a new room than when they'd 
			walked the same distance within the same room. 
			This "doorway effect" appears to be 
			quite general. 
			  
			It doesn't seem to matter, for instance, whether the 
			virtual environments are displayed on a 66" flat screen or a 17" 
			CRT. In one study, Radvansky and his colleagues tested the doorway 
			effect in real rooms in their lab. Participants traversed a 
			real-world environment, carrying physical objects and setting them 
			down on actual tables. 
			  
			The objects were carried in shoeboxes to 
			keep participants from peeking during the quizzes, but otherwise the 
			procedure was more or less the same as in virtual reality.  
			  
			Sure 
			enough, the doorway effect revealed itself:   
				
				Memory was worse after 
			passing through a doorway than after walking the same distance 
			within a single room. 
			Is it walking through the doorway that 
			causes the forgetting, or is it that remembering is easier in the 
			room in which you originally took in the information?  
			  
			Psychologists 
			have known for a while that memory works best when the context 
			during testing matches the context during learning; this is an 
			example of what is called the
			
			encoding specificity principle.  
			  
			But the third 
			experiment of the Notre Dame study shows that it's not just the 
			mismatching context driving the doorway effect. 
			  
			In this experiment 
			(run in VR), participants sometimes picked up an object, walked 
			through a door, and then walked through a second door that brought 
			them either to a new room or back to the first room. If matching 
			the context is what counts, then walking back to the old room should 
			boost recall. It did not.    
				
				The doorway effect suggests that 
				there's more to the remembering than just what you paid 
				attention to, when it happened, and how hard you tried. Instead, 
				some forms of memory seem to be optimized to keep information 
				ready-to-hand until its shelf life expires, and then purge that 
				information in favor of new stuff.  
				  
				Radvansky and colleagues call this 
				sort of memory representation an "event model," and propose that 
				walking through a doorway is a good time to purge your event 
				models because whatever happened in the old room is likely to 
				become less relevant now that you have changed venues.  
				  
				That thing in the box?  Oh, that's from what I 
				was doing before I got here; we can forget all about 
				that.  
				  
				Other changes may induce a purge as well:   
					
					A friend 
				knocks on the door, you finish the task you were working on, or 
				your computer battery runs down and you have to plug in to 
				recharge. 
				Why would we have a memory system 
				set up to forget things as soon as we finish one thing and move 
				on to another?  Because we can’t keep everything ready-to-hand, 
				and most of the time the system functions beautifully. 
				  
				It’s the 
				failures of the system - and data from the lab - that give us a 
				completely new idea of how the system works. 
				  
			  
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