Jan 28th, 2004

from VGAPlanets Website

 

 

The rotation of matter sets up a 11 dimensional scalar wave in hyperspace.

 

The scalar wave has a rising, falling or steady base frequency. The hyper dimensional energy is converted to heat at the focal points of the of the 5th dimensional tetrahedral flex wave at one of the three tetrahedral / sphere intersection points. These points are located at 19.5 degrees away from either the north or south axis of rotation.

 

These focal points result in hot spots on the planets surface that can lead to island building in a planets oceans or volcanic activity on its land masses. Gas giants tend to form large powerful storms over these hot spots.

 

 

There are three important factors to remember when dealing with planets.

  • Hyper dimensional stress
    Hyper dimensional stress is measured in Hoaglands. When the stress level of a planet exceeds 1000 Hoaglands there is a danger that the planet will explode from a cascading scalar wave feedback resonance.
     

  • Hyper dimensional inertia
    The resistance to a change in the planets base frequency. The higher the inertia the less likely the base frequency will change. The inertia is determined by the elements that make up the planets core. Planets with a copper core have high inertia, planets with a nickel or iron core have a very low inertia and tend to be unstable. Inertia allows the planet to produce heat, warming the planets climate.
     

  • Hyper dimensional base frequency
    The amount of energy that is added to the pool of hyper dimensional stress that the planet already has.


 


Planet Data Pad

 

 

 

Heat Received From Star = 0

This planet receives no heat from its star. The star at the center of this system happens to be a neutron star. Neutron stars happen to be very cool, producing almost no heat.

Hyper dimensional Stress = 995

This is an very high stress level. If this planet had just 5 more stress units it would be in danger of exploding.

Hyper dimensional Inertia = 43

The inertia level of a planet ranges from a low of 0 to a high of 100.

Base Frequency = -9

A negative frequency causes the planet decrease in stress each turn. This planet loses 9 stress points from having a negative base frequency. A positive base frequency adds to the stress level of the planet.

Hyper dimensional Heat = 7

The hyper dimensional inertia of the planet allows this planet to produce 7 units of heat. This extra heat can sometimes cause a slight change in the climate of the planet.

Climate Rating = 17

A climate rating of 17 is considered very cold.

Horticulture Rating = 127

This planet can support up to 127 farms. Only races that are able to farm on very cold planets would be able to grow crops on this planet. Races that can not produce food on a planet with a climate of 17 will need to terraform the planet to increase the climate to a rating that the race is able to farm in. Most races need a climate between 40 and 60 to grow food.

Delta Stress = -16

This is the rate of change per turn of the stress level of the planet.

Danger Level =

Risky, Planet may explode within 200 turns

Very High, Planet may explode within 40 turns

Extreme!, Planet may explode within 10 turns

Safe, Planet will not explode

Very Safe, Planet will not explode

A planet with a negative delta stress is not likely to explode any time soon.

The Crystals are well know for their ability to transform HD Stress into usable goods using a very special device know as a Hyper Lathe, that device makes anything from ord to food units.

 

If you find yourself at war with a member of the Crystal race, remember that the more worlds that he controls with a high HD Stress the more food and ord units he will produce and the stronger he will become and the more of he very nasty minefields you will have to deal with..

A planet with a hyper dimensional stress level of more than 100 will produce new metals in the planet's core at these levels:

  • R = ((STRESS / 100 ) * (STRESS / 100)) * 10

  • New Duranium = R * 1.1

  • New Tritanium = R * 0.8

  • New Molybdenum = R * 0.5

  • New Neutronium Fuel = R * 1.5